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Getting Fruity (with a gun)

Role: Lead Gameplay and Level Designer

Development Time: 4 weeks

Description of project: Getting Fruity is a VR game similar to titles like Beat Saber and Fruit Ninja. In that, a player is given the ability to destroy objects thrown in their direction. the player must help the veggie alliance test out their new anti-fruit technology.

compete against yourself to get the highest score you can, stay in high-noon to increase your odds and remember, draw on 3...

Lead Designer

My role on Getting Fruity ranged from level design, to implementing features and audio. I learnt how to use a unity package called DOTween that greatly helped add to the game feel and make everything feel more complete.

Additionally, I did voice acting with the programmer on this project.

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